Hexigor.io is made up of Hexagons or Tiles.
Player Tiles[]
A Player starts off with a Capital Tile. A Player can capture adjacent Blank, Mountain, Forrest, Tent Tiles or Tiles claimed by other players.
Time of capturing process is depending on these factors:
- Number of your adjectent hexagons and enemy adjectent hexagons
- Is there a mountain
- Is there a forest
- Is there a tower
Player Skins[]
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Capital Tile[]
Your Capital is the heart of your Empire. If your capital is taken over, it is instantly game over for you, which makes it crucial to keep checking on it and make sure no other empires are making their way towards it. The most common way an empire falls, is when a Tower is used to capture it. This is mostly because a tower can claim 4 hexagons in a straight line and it can be hard to notice a tower 4 tiles into the enemy's territory being set up. It can be said that using a tower to take someones capital and cause their empire to fall is cheap, but it still to tends be much less stressful for most then having their capital claimed by normal means. Sometimes your capital may be almost completely surrounded by Water,which is very useful if there is only one tile that can be claimed next to your capital.
Tower Tile[]
The tower tile is used for fighting through a line of up to 4 hexagons. It is very useful to claim far reached areas, mountains, and capitals.
Mountain Tile[]
The Mountain Tile is a permanent structure. It can be used as a barricade because a Conquest will stop after the first Mountain Tile it comes across. The Mountain Tile has Defence of 4